Mech Index

BattleMech Technical Readout


Type/Model: Marauder IIC
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
3 ER PPCs
2 Medium Pulse Lasers
4 ER Small Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

       The Marauder has often been touted as the most effective BattleMech in existence. In truth, the performance of the original 'Mech fell far short of its supporters' claims, largely because the Inner sphere industries could not produce the specialized armor it was designed to carry. With the rediscovery of lost technology in the Inner Sphere, the Marauder has re-emerged with the potential to dominate the battlefield of the future.
       When the first Marauder came of the GM production line, the Houses welcomed it as the precursor of a new generation of BattleMechs offering unheard-of battlefield performance. This design foreshadowed the introduction of many unique elements, but the fall of the Star League left other 'Mechs in this new series on the drawing board.
       The Clans fulfilled the potential of this new series, and the Marauder IIC is a deadly tribute to their engineering capabilities.

Capabilities:

       The Clan Marauder IIC carries the weaponry layout of the standard Marauder. The forearms each contain extended range PPCs paired with medium pulse lasers. This set-up is familiar as the configuration of the Warhammer, which drops hand actuators to ease maintenance and create a more compact design. The top torso-mounted weapon on this version is another extended range PPC, thus avoiding a vulnerable ammunition-feed linkage needed for a projectile weapon.


Type/Model: Marauder IIC
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Endo Steel 7 4.50
   (Endo Steel Loc: 3 LT, 4 RT)
Engine: 340 6 27.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 21 Double [42] 16 11.00
   (Heat Sink Loc: 3 LT, 3 RT, 1 LL, 1 RL)
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 221 pts Ferro-Fibrous 7 11.50
   (Armor Crit Loc: 1 HD, 3 LA, 3 RA)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 30
  Center Torso (Rear):   12
  L/R Side Torso: 18 26/26
  L/R Side Torso (Rear):   8/8
  L/R Arm: 14 24/24
  L/R Leg: 18 27/27

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC LT 15   2 6.00
1 ER PPC LA 15   2 6.00
1 ER PPC RA 15   2 6.00
1 Medium Pulse Laser LA 4   1 2.00
1 Medium Pulse Laser RA 4   1 2.00
2 ER Small Lasers CT 4   2 1.00
1 ER Small Laser LT 2   1 .50
1 ER Small Laser RT 2   1 .50
TOTALS:   61   71 85.00
Crits & Tons Left:       7 .00

Calculated Factors:
Total Cost: 9,913,534 C-Bills
Battle Value: 2,217
Cost per BV: 4,471.6
Weapon Value: 4,065 / 4,065 (Ratio = 1.83 / 1.83)
Damage Factors:    SRDmg = 50; MRDmg = 33; LRDmg = 18
BattleForce2: MP: 4,   Armor/Structure: 6/7
    Damage PB/M/L: 7/6/3,   Overheat: 3
    Class: MA,   Point Value: 22

Created with HeavyMetal Pro

This design was originally published by FASA. BattleTech is now owned by WizKids.

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