Mech Index

BattleMech Technical Readout


Type/Model: Vapor Eagle (Goshawk)
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 330 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
   Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
1 Large Pulse Laser
3 Medium Pulse Lasers
2 Streak SRM 2s
4 Machine Guns
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

       The Goshawk is another of the five new BattleMechs that we have dubbed "Series 2" fielded by the Steel Viper Clan. As with the Vixen, it represents a new line of development in 'Mech design, each machine carrying distinctive features whose functions remain a mystery to us. Given their operational parameters, the most likely purpose for this new line is as arena combat 'Mechs. While this conclusion seems absurd, it best explains the unusual design of these 'Mechs and could account for the sometimes bizarre weapon combinations.

Capabilities:

       The Goshawk incorporates large arm baffles, a familiar feature of the Griffin. On the Goshawk, however, they serve s different function. The Griffin's arm baffles act as blast deflectors, while the Goshawk uses them for jumping. Most designers agree that when a 'Mech jumps, it is largely an act of brute force over aerodynamics, as most 'Mechs have all the aerodynamic stability of a brick. The Goshawk attempts to rectify this situation with stabilizing wings. These small wings in themselves provide negligible lift, and so some of the thrust from the torso jump jets is diverted over their surface. This action produces a very controllable jump flight and provides smooth and precise landings.

Variants:

       Though it is not an OmniMech, the Goshawk seems to come in a wide variety of weapon configurations, leading to speculations on exactly what purpose these machines serve in the Steel Viper Clan organization. The Goshawk primary variant is the one listed here.
       The most common variant drops one double heat sink, keeps the machine guns and targeting computer, and replaces the remaining weapons with an Ultra-autocannon and medium pulse laser. The autocannon is mounted in the left torso similar to the Inner Sphere Shadow Hawk, while the laser is in a blister pod on the right arm. The twenty rounds of ammunition provided for the autocannon is clearly inadequate for the double rate of fire at which the Ultra cannon is designed to be used.

Deployment

       These 'Mechs have not seen action against Inner Sphere forces, but have only been spotted in Steel Viper garrison units during reconnaissance missions, further obscuring their true purpose.


Type/Model: Vapor Eagle (Goshawk)
Mass: 55 tons
Equipment:   Crits Mass
Internal Structure: 91 pts Endo Steel 7 3.00
   (Endo Steel Loc: 1 LA, 1 RA, 2 LT, 2 RT, 1 CT)
Engine: 330 XL 10 12.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 6    
Heat Sinks: 11 Double [22] 0 1.00
Gyro:   4 4.00
Cockpit, Life Support: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 173 pts Ferro-Fibrous 7 9.00
   (Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 CT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 18 29
  Center Torso (Rear):   5
  L/R Side Torso: 13 20/20
  L/R Side Torso (Rear):   5/5
  L/R Arm: 9 16/16
  L/R Leg: 13 24/24

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser RA 10   2 6.00
1 Medium Pulse Laser LT 4   1 2.00
2 Medium Pulse Lasers RT 8   2 4.00
1 Streak SRM 2 LT 2   1 1.00
1 Streak SRM 2 RT 2 50 2 2.00
   (Ammo Loc: 1 LT)
3 Machine Guns LA 0 100 4 1.25
   (Ammo Loc: 1 LA)
1 Machine Gun LT 0   1 .25
1 Targeting Computer RT     3 3.00
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
TOTALS:   26   70 55.00
Crits & Tons Left:       8 .00

Calculated Factors:
Total Cost: 12,227,795 C-Bills
Battle Value: 2,243
Cost per BV: 5,451.54
Weapon Value: 2,373 / 2,298 (Ratio = 1.06 / 1.02)
Damage Factors:    SRDmg = 35; MRDmg = 22; LRDmg = 7
BattleForce2: MP: 6J,   Armor/Structure: 4/3
    Damage PB/M/L: 5/4/1,   Overheat: 1
    Class: MM,   Point Value: 22

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This design was originally published by FASA. BattleTech is owned by WizKids.

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